![]() One last thing, 3DCoat has the potential to achieve this before others! good things are already there and others I see beginning to be developed.modeling first! Remember that modeling must live and be fun.since AI exists out there. Whereas subd are much softer and more malleable but also damn full of topology constraints. Although things are obviously evolving all the time.įor creating objects with curved surfaces Nurbs programs are the only alternative paradigm to Subd, but of course as you know, they are not easily modified once they are cut.they are good for those who have very precise ideas from the beginning, or/and those who want to copy reality. Moi, Plasticity, Fusion360 and others: MOI is still better than Plasticity for the reasons above. When in some of these you can get curved surfaces this happens only because of SubDs. More or less the same thing applies to all existing programs: Zbrush, 3dsmax, Maya, Modo, Blender, Mudbox, etc. I think it will be possible in the future. SDFs seem to finally offer a way forward.īut it seems that that at the moment you can't get patch nurbs type shapes. Ok, in 3DCoat you have many ways to get soft objects, but if you have to ''copy'' real objects (like a car) you will last a long time or fail at all. What more could you want than the complete freedom that voxels offer in combination with the other tools? But is not yet possible a new modeling paradigm.that allows for curved surfaces (fairly accurate ones) without all the rules and issues of polygons and nurbs.especially subd's are hell. IMHO, 3DCoat is, now, at the top for #1 and #2. I think it's called solid modeling, for those who chew on engineering programs.ģ- curved surfaces: solid shapes composed of curved surfaces, can be modified on the 3 axes, so like patch nurbs or SubD meshes. The goes where strong the Boolean's technique. In general I classify all possible forms in computer graphics as:Ģ- ''flat'' forms: ''hardsurface'' composed of planar surfaces and intersections of primitives. Keeping in mind the constraint you gave, also very important to me: ''It offers complete modeling freedom without any concerns about topology / mesh structure.'' And the constraint/concept of ''CONCEPT.'' Modeling for artistic and purely visual purposes, and only then possibly other applications of the final model. Sorry, I think SDF still does not offer complete modeling freedom.Ĭomplete freedom means being able to model all existing or fictional objects. Once you're done the result can be meshed. There's realtime blending of forms and (vertex) colors. It offers complete modeling freedom without any concerns about topology / mesh structure. Lately I'm in love with SDF (Signed Distance Fields) modeling. If I need a neat polygon topology I simply auto-retopologize. I almost never use polygon modeling tools anymore, not in other 3D editors as well.
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